using Framework;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameLogin : FsmStateAction
{
    protected override void OnEnter()
    {
        base.OnEnter();

        this.Finished = true;
        var scene = GameEntry.Table.Scene.Get(1);
        GameEntry.Context.CurrentSceneId = scene.Id;
        GameEntry.Context.SceneEnterId = 0;
        var chat = new ChatAI();
        chat.Send("你是谁?");
    }
   

}
